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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

书名:Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

上传:石头

时间:2009-08-27

文件大小:13.72 MB

资源出处:查看资源出处 >>

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作者:Andrew Davison
出版日期:April 30, 2007
出版社:Apress
页数:528
ISBN:ISBN-10: 1590598172 ISBN-13: 978-1590598177
文件格式:PDF

Product Description
Create strange lands filled with mysterious objects (cows frozen inblocks of ice, chirping penguins, golden globes with wavering eyes) andthrow away your keyboard and mouse, to go exploring armed only with agamepad, power glove, or just your bare hands.Java gaming expert Andrew Davison will show youhow to develop and program 3D games in Java technology on a PC, with anemphasis on the construction of 3D landscapes. It’s assumed you have areasonable knowledge of Java – the sort of thing picked up in a firstJava course at school.
Topics are split into three sections: Java 3D API, non-standardinput devices for game playing, and JOGL. Java 3D is a high-level 3Dgraphics API, and JOGL is a lower-level Java wrapper around the popularOpenGL graphics API.
Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.
Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.
Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.
Unique coverage of Java game development using both the Java 3D APIand Java for OpenGL, as well as invaluable experience from a recognizedJava gaming guru, will provide you with a distinct advantage afterreading this book.
About the Author
Andrew Davison received his Ph.D. from Imperial College in London in1989. He was a lecturer at the University of Melbourne for six yearsbefore moving to Prince of Songkla University in Thailand in 1996. Hehas also taught in Bangkok, Khon Kaen, and Hanoi. His researchinterests include scripting languages, logic programming,visualization, and teaching methodologies. This latter topic led to aninterest in teaching games programming in 1999. His O’Reilly book, Killer Game Programming in Java, was published in 2005.
Tags:APIsDevelopmentgameJavaJInput


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